Despite their absurd setting and cutesy presentation, the Worms games have always been pretty serious tactical strategy affairs, with factors like the wind direction, fall damage, and the blast radius of different explosions coming into play. The projectiles are definitely harder to use now than when the worms had only two dimensions to consider, which will usually force you to get a lot closer to your enemy before you launch an attack. Since all of the maps in the Worms games have been bound on all sides by water, one of the most practical strategies is to just knock a worm into the drink rather than try to whittle away at its health, since, as we all know, worms can't swim. By taking the game into 3D, this tactic is made even more prominent, since there are now more sides to push opponents off of. Worms 3D is still a pretty good strategy game, but curiously, taking the game into full 3D seems to have actually detracted from some of the depth found in the 2D games.
If you're by yourself, Worms 3D offers several fun diversions. The campaign mode puts you through a series of maps where you're regularly given objectives other than simply eliminating the enemy, usually involving picking up special packages scattered across the map. Playing through the campaign mode will, in turn, unlock stages in the challenge mode, where you'll have to flex specific skills, such as your prowess with the shotgun, your finesse with the jetpack, or your ability to dispatch the opposing team quickly. There's also a quick-start option, which will toss you into a random game, which is good if you just want a no-strings game of Worms.
But the most attractive aspect of Worms 3D is its multiplayer game. The game itself doesn't differ that radically from a regular game against the AI, but what makes it so great is the amount of customization it allows for. Up to four teams of worms can play in a round-robin game, and the variables you can tweak include, and are not limited to, the weapons available during the match, the amount of health each worm has, the length of the game, the length of each turn, the number of rounds in the match, whether worms take damage from falling, whether the landscape is destructible, and the size, shape, and color of the landscape. All these options, combined with the fast-paced hot-seat nature of Worms 3D, make it a fantastic multiplayer game with a great amount of replay value.
The PC version of Worms 3D has a very pronounced edge over its PS2 and GameCube counterparts in the multiplayer game, largely because of the inclusion of LAN and Internet support. There's a lobby area where you can join games, create your own game, or just hang out and chat. Actually, the chatting proved to be a little bit rocky for us, primarily because the majority of the people were speaking languages other than English. It makes casual conversation difficult, but since there's no chatting during the actual game, the international flavor of the current Worms 3D crowd doesn't really get in the way of the fun. We also found that the game's network performance wasn't quite optimal--we experienced pronounced pauses in between turns. The game also crashed on us a few times, though this occurred only when we were setting up a game or trying to join a game and never during the actual action. The quirks we encountered with the online multiplayer in Worms 3D were just that--it's still really great to be able to play this game against live opponents.
The look of Worms 3D is usually very sunny and very cartoony. There's no consistent theme, really, and the levels you'll do battle on include a spooky graveyard, a re-creation of King Kong climbing the Empire State Building, and the moon. The graphics are pretty simple, looking kind of blocky and sporting some rather simple textures, but it has a clean look to it, and the personality definitely helps the game overcome the relatively basic technology that powers it. After seeing Worms Blast, where the worms were cel-shaded, it's a little disappointing to see that the worms here are just textured normally, though they still look and move pretty well, regardless. Worms 3D looks markedly better on the PC than on the PS2 or GameCube, which can be chiefly attributed to the higher levels of resolution the PC version can run at, though the textures also seem to be a bit crisper.
The only nagging issue to really be had with Worms 3D is that it maybe seems a little too much like the 2D Worms games of yore. If you're new to the Worms series, then this is a nonissue for you. Worms 3D stands up as a cute, quirky little strategy game that has some excellent multiplayer capacity. However, the old-timers out there may find that though the transition to 3D is novel, it doesn't really have much impact on the overall experience. There are worse things you could say about a game, and ultimately, it's good to see that Team 17's nihilistic annelids have survived the transition to 3D without much incident.
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Worms 4: Mayhem Review
The Good
- Some of the new and returning weapons are fun, like the Concrete Donkey
- Mission design in story mode is unique and interesting at times.
The Bad
- Nothing much has changed since the previous two 3D Worms games
- Frustrating platforming stages in story mode
- Explosions and effects seem weak by Worms' standards
- You constantly have to fumble with the camera
- Inconsistent AI.
The stages take place in medieval times, the Old West, prehistoric times, and the modern day, and each era has its own set of worms that behave pretty similarly, except for the worms have different hats and voices. The missions in story mode are fairly creative and represent a nice change of pace from the simple kill-everything mentality the series is known for. Some missions have you blowing up certain parts of the environment, and others have you defending the professor for a set amount of time. Unfortunately, the missions never become difficult, and many of them are rather brief. The artificial intelligence here is inconsistent, making boneheaded decisions one turn and blasting you with deadly precision the next. The computer-controlled enemies always favor the same few weapons as well, which makes for some dull and uneven single-player missions.
The only difficulty in the single-player missions comes from navigating some of the platforming sections. The worms in the game aren't really nimble creatures, but you'll often have to hop between small platforms suspended above water, which any Worms veteran knows spells certain death. You can use the jetpack or ninja rope, but the awkward control usually makes using those tools more hassle than it's worth. These types of missions are challenging, sure, but they're frustrating and aren't much fun. Really, we just want to blow stuff up.
There's still plenty of blowing stuff up to be had here, but it doesn't feel all that satisfying. The classic weaponry is at your disposal, like grenades, shotguns, and sheep. There are also some newer weapons, like poison arrows and a really weak sniper rifle. The problem is there are plenty of good weapons available that you're already familiar with, so there's not much reason to try any new ones. You can also create your own custom weapon. But don't get too excited, because the weapon editor is fairly limited. You can create a gun, a thrown weapon, or an air-strike weapon. Then you can design the weapon by mixing and matching various components. For example, if you want to make a gun, you can choose various designs for the butt, scope, and barrel. And then you can set various parameters, such as how powerful the weapon is, whether it's affected by wind or not, how much it will deform land, and so on. You can't simply max out all the stats, though, as you have to keep a pressure gauge out of the red. This means all the weapons you create will be fairly tame...and not too different from the weapons already in the game. Part of the strategy in Worms involves deforming the land with explosions. A bazooka round won't even take out a single worm, but if you use that bazooka round to blow up a chunk of land, you can send multiple worms into the drink with a single shot. The terrain in Worms 4 is still destructible, although only on certain levels. The weapons seem underpowered here, though, and often the map will look pretty much unchanged--even after a lengthy battle. The holy hand grenade still makes quite a dent, but it's nowhere near as spectacular as it could be, and it doesn't feel much better than the everyday grenade or stick of dynamite.
The best part of Worms has always been the multiplayer game. It can be a lot of fun to blow your friends' worms to smithereens by making creative use of the weapons in the game. Worms 4 doesn't change the formula, so it can still be a lot of fun. On the Xbox, the game supports four-player battles offline, as well as on Xbox Live. The PC version of the game supports the same number of players via LAN or Internet play. There are four match types: basic deathmatch; homelands, which is basically deathmatch, except each team starts out in its own fort; destruction, which has you trying to destroy your enemies' land rather than their worms; statue defender, which requires you to defend your own statue while trying to destroy your enemies' statues; and survivor, where each team uses one worm at a time until it runs out of worms. The multiplayer matches can be a lot of fun, but unless you set up a Worms league among your friends, you'll have a hard time finding anyone to play against online.
The graphics in Worms 4: Mayhem are the same as they have been since Worms 3D. The worms themselves are cute, and they have a decent array of silly animations and facial expressions. You can customize your team of worms with a variety of hats, glasses, and gloves as well. The stages are bright and colorful, and there are plenty of different themes to choose from. And in the single-player missions, you'll see construction sites, castles, diners, volcanoes, palaces, and more. Unfortunately, you'll often have a hard time getting a good look at the world around you due to some bad camera control. On the PC you can control the camera with the mouse, which works fairly well given the sensitivity of the device. However, on the Xbox, the camera control and aiming are far less precise because you have to use the right analog stick, which just isn't as responsive as a mouse. In both cases, the camera often bumps up against a wall, making it difficult to see exactly what you're doing. This can be particularly frustrating when you're inching along and you suddenly fall through a hole in the terrain that you couldn't see. There's also the same old collision issue here that's plagued the Worms series forever. Sometimes your worms will get into tight spots that they can't get out of because some tiny invisible piece of land is blocking their movement.
It's not necessarily a bad thing to stick to a proven formula--as Worms does--but there at least has to be some reason to keep playing each new installment of the franchise. Even though it's being offered at a budget price, there just isn't any reason to play Worms 4: Mayhem if you've played either of the last two games in the series. If you've never played a 3D Worms game, this is as good a place as any to start. Still, you'd be better off playing one of the classic 2D Worms games instead.
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