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WORM 3D DOWNLOAD

Team 17 understands the value of juxtaposition. It's the crux of the Yorkshire-based developer's flagship series, Worms, where cute, squeaky-voiced cartoon earthworms have been gleefully knocking the tar out of each other with bazookas, grenades, land mines, baseball bats, flying sheep, and just about anything else they can get their hands on for the better part of a decade now. But underneath all the absurdist violence, Team 17 has cleverly been sneaking in some high-quality strategy action that can be enjoyed by novice and expert players alike. The differences between past Worms games have been pretty incremental, and the transition to 3D marks the biggest change the series has seen yet. It's a transition that has ruined better games, but Team 17 makes the transition seem pretty easy.

Team 17's classic strategy series has finally reached the third dimension.
Save for the anomalous and oddly compelling Worms Blast, all of the previous Worms games have been turn-based strategy affairs, and Worms 3D doesn't mess with that formula. The fundamental task in Worms 3D is to take a small team of worms and use a wide array of weaponry to dispose of an opposing team. During your turn, you're given control of one of your worms. You can inch around the landscape, use jump and backflip moves to get past smaller obstacles, or use special gear such as the ninja rope or the jetpack to access harder-to-reach spots, but there's also a timer in place, making sure you don't dawdle. Once you're where you want to be, you can choose a weapon with which to inflict damage on your opponent. The selection of weapons in Worms 3D is both vast and completely silly and definitely accounts for much of the game's appeal. There are plenty of conventional weapons--bazookas, grenades, shotguns, land mines, and Uzis--but then there's the weird stuff, like the exploding sheep, the Street Fighter II-style dragon punch, and the agreeably chaotic banana bomb. And these are just some of the highlights.
Despite their absurd setting and cutesy presentation, the Worms games have always been pretty serious tactical strategy affairs, with factors like the wind direction, fall damage, and the blast radius of different explosions coming into play. The projectiles are definitely harder to use now than when the worms had only two dimensions to consider, which will usually force you to get a lot closer to your enemy before you launch an attack. Since all of the maps in the Worms games have been bound on all sides by water, one of the most practical strategies is to just knock a worm into the drink rather than try to whittle away at its health, since, as we all know, worms can't swim. By taking the game into 3D, this tactic is made even more prominent, since there are now more sides to push opponents off of. Worms 3D is still a pretty good strategy game, but curiously, taking the game into full 3D seems to have actually detracted from some of the depth found in the 2D games.
If you're by yourself, Worms 3D offers several fun diversions. The campaign mode puts you through a series of maps where you're regularly given objectives other than simply eliminating the enemy, usually involving picking up special packages scattered across the map. Playing through the campaign mode will, in turn, unlock stages in the challenge mode, where you'll have to flex specific skills, such as your prowess with the shotgun, your finesse with the jetpack, or your ability to dispatch the opposing team quickly. There's also a quick-start option, which will toss you into a random game, which is good if you just want a no-strings game of Worms.
But the most attractive aspect of Worms 3D is its multiplayer game. The game itself doesn't differ that radically from a regular game against the AI, but what makes it so great is the amount of customization it allows for. Up to four teams of worms can play in a round-robin game, and the variables you can tweak include, and are not limited to, the weapons available during the match, the amount of health each worm has, the length of the game, the length of each turn, the number of rounds in the match, whether worms take damage from falling, whether the landscape is destructible, and the size, shape, and color of the landscape. All these options, combined with the fast-paced hot-seat nature of Worms 3D, make it a fantastic multiplayer game with a great amount of replay value.
The PC version of Worms 3D has a very pronounced edge over its PS2 and GameCube counterparts in the multiplayer game, largely because of the inclusion of LAN and Internet support. There's a lobby area where you can join games, create your own game, or just hang out and chat. Actually, the chatting proved to be a little bit rocky for us, primarily because the majority of the people were speaking languages other than English. It makes casual conversation difficult, but since there's no chatting during the actual game, the international flavor of the current Worms 3D crowd doesn't really get in the way of the fun. We also found that the game's network performance wasn't quite optimal--we experienced pronounced pauses in between turns. The game also crashed on us a few times, though this occurred only when we were setting up a game or trying to join a game and never during the actual action. The quirks we encountered with the online multiplayer in Worms 3D were just that--it's still really great to be able to play this game against live opponents.
The look of Worms 3D is usually very sunny and very cartoony. There's no consistent theme, really, and the levels you'll do battle on include a spooky graveyard, a re-creation of King Kong climbing the Empire State Building, and the moon. The graphics are pretty simple, looking kind of blocky and sporting some rather simple textures, but it has a clean look to it, and the personality definitely helps the game overcome the relatively basic technology that powers it. After seeing Worms Blast, where the worms were cel-shaded, it's a little disappointing to see that the worms here are just textured normally, though they still look and move pretty well, regardless. Worms 3D looks markedly better on the PC than on the PS2 or GameCube, which can be chiefly attributed to the higher levels of resolution the PC version can run at, though the textures also seem to be a bit crisper.

Worms 3D is faithful to the trappings of its predecessors, almost to a fault.
The voices of the worms have been a linchpin to the aesthetics of the series from the beginning, and Worms 3D knows not to mess with a winning formula here. On the whole, the worms will make off-the-cuff comments in a cute, squeaky voice, but the beauty here is that there are just shy of 40 different voice themes that you can assign your worms, giving you plenty of options if you grow tired of a particular set. The bulk of the in-game sound effects have been lifted directly from past Worms games, and the familiarity of the squeaky noise the worms make as they inch along, the hollow clank of a grenade bouncing off surfaces, and the solid kerplunk when worms end up in the water not only let you know you're playing a Worms game, but also complement the game's outlandish tone on their own. There's a bit of music in there too, which is light and upbeat, though not in an overly cartoony way. Think of MIDI music from an Apogee shareware game using improved instrumentation, and you're almost there.
The only nagging issue to really be had with Worms 3D is that it maybe seems a little too much like the 2D Worms games of yore. If you're new to the Worms series, then this is a nonissue for you. Worms 3D stands up as a cute, quirky little strategy game that has some excellent multiplayer capacity. However, the old-timers out there may find that though the transition to 3D is novel, it doesn't really have much impact on the overall experience. There are worse things you could say about a game, and ultimately, it's good to see that Team 17's nihilistic annelids have survived the transition to 3D without much incident.

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Worms 4: Mayhem Review

Even though it's being offered at a budget price, there just isn't any reason to play Worms 4: Mayhem if you've played either of the last two games in the series.

The Good

  • Some of the new and returning weapons are fun, like the Concrete Donkey  
  • Mission design in story mode is unique and interesting at times.

The Bad

  • Nothing much has changed since the previous two 3D Worms games  
  • Frustrating platforming stages in story mode  
  • Explosions and effects seem weak by Worms' standards  
  • You constantly have to fumble with the camera  
  • Inconsistent AI.
Worms 4: Mayhem is the third Worms game in two years, which is a lot of worms. But more importantly, it's hard to believe there's such a rampant demand for these games, considering they really never change or improve over time. Aside from the requisite transition to 3D, the Worms series hasn't changed much since it first appeared on the PC in 1995. Each new installment may tweak the weapon lineup ever so slightly, but these worms tend to stick to their guns. That's both a good and a bad thing for Worms 4: Mayhem. On one hand, you can expect to be chucking holy hand grenades, detonating old ladies, and calling in air strikes in the hopes of destroying the opposing team of little pink worms. On the other hand, if you've done all that before, there's really no reason to play this game, because it doesn't offer anything new and worthwhile.

The worms are back...yet again.
There isn't really much mayhem in Worms 4. There are explosions and gunfire aplenty, but all that action is doled out in calculated, methodical doses in turn-based team battles. There are several gameplay modes in Worms 4, but they all revolve around the same basic gameplay. The single-player story mode is the best way to warm up to the game if you've never played Worms before. There's a thin story involving a wacky professor worm and his naive but well-intentioned pupil worms. The professor constructs a time machine, and it breaks down. Consequently, you have to battle through 25 stages to collect pieces of the time machine so you can get back home.
The stages take place in medieval times, the Old West, prehistoric times, and the modern day, and each era has its own set of worms that behave pretty similarly, except for the worms have different hats and voices. The missions in story mode are fairly creative and represent a nice change of pace from the simple kill-everything mentality the series is known for. Some missions have you blowing up certain parts of the environment, and others have you defending the professor for a set amount of time. Unfortunately, the missions never become difficult, and many of them are rather brief. The artificial intelligence here is inconsistent, making boneheaded decisions one turn and blasting you with deadly precision the next. The computer-controlled enemies always favor the same few weapons as well, which makes for some dull and uneven single-player missions.
The only difficulty in the single-player missions comes from navigating some of the platforming sections. The worms in the game aren't really nimble creatures, but you'll often have to hop between small platforms suspended above water, which any Worms veteran knows spells certain death. You can use the jetpack or ninja rope, but the awkward control usually makes using those tools more hassle than it's worth. These types of missions are challenging, sure, but they're frustrating and aren't much fun. Really, we just want to blow stuff up.
There's still plenty of blowing stuff up to be had here, but it doesn't feel all that satisfying. The classic weaponry is at your disposal, like grenades, shotguns, and sheep. There are also some newer weapons, like poison arrows and a really weak sniper rifle. The problem is there are plenty of good weapons available that you're already familiar with, so there's not much reason to try any new ones. You can also create your own custom weapon. But don't get too excited, because the weapon editor is fairly limited. You can create a gun, a thrown weapon, or an air-strike weapon. Then you can design the weapon by mixing and matching various components. For example, if you want to make a gun, you can choose various designs for the butt, scope, and barrel. And then you can set various parameters, such as how powerful the weapon is, whether it's affected by wind or not, how much it will deform land, and so on. You can't simply max out all the stats, though, as you have to keep a pressure gauge out of the red. This means all the weapons you create will be fairly tame...and not too different from the weapons already in the game. Part of the strategy in Worms involves deforming the land with explosions. A bazooka round won't even take out a single worm, but if you use that bazooka round to blow up a chunk of land, you can send multiple worms into the drink with a single shot. The terrain in Worms 4 is still destructible, although only on certain levels. The weapons seem underpowered here, though, and often the map will look pretty much unchanged--even after a lengthy battle. The holy hand grenade still makes quite a dent, but it's nowhere near as spectacular as it could be, and it doesn't feel much better than the everyday grenade or stick of dynamite.
The best part of Worms has always been the multiplayer game. It can be a lot of fun to blow your friends' worms to smithereens by making creative use of the weapons in the game. Worms 4 doesn't change the formula, so it can still be a lot of fun. On the Xbox, the game supports four-player battles offline, as well as on Xbox Live. The PC version of the game supports the same number of players via LAN or Internet play. There are four match types: basic deathmatch; homelands, which is basically deathmatch, except each team starts out in its own fort; destruction, which has you trying to destroy your enemies' land rather than their worms; statue defender, which requires you to defend your own statue while trying to destroy your enemies' statues; and survivor, where each team uses one worm at a time until it runs out of worms. The multiplayer matches can be a lot of fun, but unless you set up a Worms league among your friends, you'll have a hard time finding anyone to play against online.
The graphics in Worms 4: Mayhem are the same as they have been since Worms 3D. The worms themselves are cute, and they have a decent array of silly animations and facial expressions. You can customize your team of worms with a variety of hats, glasses, and gloves as well. The stages are bright and colorful, and there are plenty of different themes to choose from. And in the single-player missions, you'll see construction sites, castles, diners, volcanoes, palaces, and more. Unfortunately, you'll often have a hard time getting a good look at the world around you due to some bad camera control. On the PC you can control the camera with the mouse, which works fairly well given the sensitivity of the device. However, on the Xbox, the camera control and aiming are far less precise because you have to use the right analog stick, which just isn't as responsive as a mouse. In both cases, the camera often bumps up against a wall, making it difficult to see exactly what you're doing. This can be particularly frustrating when you're inching along and you suddenly fall through a hole in the terrain that you couldn't see. There's also the same old collision issue here that's plagued the Worms series forever. Sometimes your worms will get into tight spots that they can't get out of because some tiny invisible piece of land is blocking their movement.

There are some new weapons, but who cares about them when you have a pocketful of holy hand grenades and old ladies.
The sound in Worms 4 is rather subdued. There are plenty of silly and often funny voice sets you can assign to your worms, but each set only has a few phrases. Consequently, you'll hear every one of them multiple times during the course of a battle. The weapon sounds are pathetically weak here as well. The explosions lack some much-needed kick, and the guns only emit a faint pop. The sniper rifle is entirely silent sometimes, while other times you'll hear a small click at most. Additionally, the music is light, and it simply fades in to the background, where you'll never notice it.
It's not necessarily a bad thing to stick to a proven formula--as Worms does--but there at least has to be some reason to keep playing each new installment of the franchise. Even though it's being offered at a budget price, there just isn't any reason to play Worms 4: Mayhem if you've played either of the last two games in the series. If you've never played a 3D Worms game, this is as good a place as any to start. Still, you'd be better off playing one of the classic 2D Worms games instead.

One Response so far.

  1. Such a nice blog and amazing & Thank you for the share best game, I really like your post!
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